
FUTURE FICTION I - I/O Glove
2020 - 2023
CROSSFUNCTIONAL COLLABORATION
COMPANY: AR/VR
TEAM: Haptics, Sensing, Engineered Textiles (myself), Wearability, Tracking, Industrial Design, Software, Manufacturing and Quality
Haptic gloves are being largely explored as a means to render more immersive virtual/augmented realities through pressure-induced and vibrational simulation. The software is key for linking physical and digital experiences, but users are quicker to reject/damage hardware if the design does not consider human encounters. In example, the Meta glove (image below) exhibits success in full palm coverage haptic and sensor displays. However, component integration is complex with vast opportunities to improve functional density, reduce profile and design for kinematics and kinetics via material engineering for system integration.
I worked as the softgoods subsystem lead (engineered textiles) to introduce textile additive methods, new functionalized sensing and functional base yarn development, and worked with the research team to incorporate body coupling (functional fit) for builds and analysis of future glove systems. With my smart textiles team, we iterated to incorporate twelve+ separate haptic components for research analysis, iterated on knit architectures for SKUs with min - max user dimensions, and translated prior sensing elements into the fabric real estate to improve performance and usability.

First publicly released Meta glove with compiled haptic displays, sensors, routing and off-glove source.

Meta glove demonstrating "thumb war" virtual human engagement coupled with the Quest headset - full video here.


Skin studies demonstrating variation in dynamic and static position of reference points. The opportunity for local variability of fabric architecture and component housing in seamless knitting, without imposing seams, further reducing functional area, offers more substrate utility, reduced encumbrance, and increased design freedom.




